Playbook
slack_message_with_hitl — Agent Guidance
Native Slack fields and methods
Useslack_post_message and slack_update_message for ordinary messaging.
They retain new top-level fields and additive fields inside known Block Kit
objects; known field validation still provides early errors. Use
slack_api_call with { "method": "chat.update", "params": { ... } } when
Slack’s method or content contract is newer than the local schemas. Its
argument object passes through without a Slack field allowlist, and its
description is available through the same tools search / tools describe
discovery path. Authentication still comes from the workspace connection.
For slack_api_call in Plays, use a stable id per intended operation.
No force flag is needed: every logical invocation has its own result receipt
and provider operation identity. Restoring identical blocks after a loading
update executes again; deterministic replay reuses that invocation’s receipt.
Existing named tools retain their historical payload-based cache behavior.
Native API calls do not create human-action waits. For the compact managed
HITL card, keep using slack_message_with_hitl; its current inputs and outputs
remain supported. For a Play that owns a full Block Kit layout and needs
multiple Slack-native buttons or repeated rich-card revisions, use
slack_wait_for_action. It posts or updates one
message revision, waits for one button, returns the original Slack action_id
and value, and lets the Play replace that same card and wait again. It is
optional; it does not replace or deprecate the managed HITL tool.
In a Play, ordinary Slack post/update tools do not install a listener for their
buttons. deepline plays check rejects statically visible callback controls
sent that way in authoring edition 8 and later; editions 2–7 warn and edition 1
keeps its legacy validation path. It also warns when it cannot inspect a
dynamic layout. For repeated decisions, consume the
slack_wait_for_action result, use a finite retry limit, and pass the prior
message reference to replace and re-arm that same card.
Files and full Slack API access
Useslack_upload_file for attachments. Its fields follow Slack’s filesUploadV2: use top-level content for a text file, file for a value to turn into a file, or file_uploads to send a batch. content is suitable for CSV, HTML, JSON, Markdown, and text. A JSON file value is serialized as JSON. Pass a Dataset Handle directly as file in a Play and Deepline materializes the full completed dataset as CSV; outside a Play, use { "run_id", "path"?, "dataset_id"? } as the file value. Never build a CSV from a handle’s bounded preview.
The Slack connection needs the optional files:write and files:read bot scopes. files:read lets Deepline reconcile a lost upload-finalization response with Slack instead of risking a duplicate attachment. If the integration was connected before those scopes were selected, reconnect it. Attachments are limited to 25 MiB. Dataset Handle CSV exports keep the first 50,000 rows, first 500 columns, and only complete rows that fit the byte limit; successful bounded exports report omissions in meta.file_transport.
thread_ts with channel_id to attach a file to a parent thread. Slack ignores blocks when initial_comment is present, matching Slack’s API behavior.
slack_post_message stays a direct chat.postMessage wrapper. Use slack_upload_file when a message needs an attachment; it accepts blocks, initial_comment, and channel/thread destinations on Slack’s external-upload completion call.
Managed HITL card behavior
Posts a message to Slack with buttons you define, pauses the workflow, and resumes when a human clicks a button. Use it whenever a workflow needs a human decision before proceeding.Mental model
- You define what the human sees (text, optional blocks, + buttons) and what data each button carries (emit).
- The system posts the message, pauses the workflow, and waits.
- A human clicks a button.
- The workflow resumes. The next step receives
selected_option(the button id) andevent_payload(the button’s emit data merged with Slack metadata).
Update and re-arm a managed HITL card
Each call still consumes exactly one click. To let a Play offer another choice after it handles that click, pass the prior result’smessage_ref to the next
slack_message_with_hitl call. Deepline updates that Slack message in place
and installs fresh callback data for the next wait; it does not create a new
card or run an automatic retry loop. Supply a different, stable signal for
each interaction cycle so late or duplicate clicks cannot resolve a later
wait.
message_ref returned by the previous HITL call and a new stable signal
for every subsequent wait. The Slack connection must be able to update the
original bot-authored message. Without message_ref, the tool keeps its normal
behavior and posts a new card.
While a Play resumes, the callback preserves the rich content and replaces
consumed buttons with a processing indicator. The Play can then replace the
whole layout with slack_api_call / chat.update and re-arm the next decision.
Legacy workflow callbacks retain their historical resolved-card rendering.
Managed phone-waterfall pattern (compatibility)
The phone-recovery Play uses the same contract as any other multi-step review: post one managed HITL card, run the work after the click, then callslack_message_with_hitl again with the prior message_ref. The second call
updates that same Slack timestamp and installs the next one-use callback. There
is no second message and no connector-specific retry loop.
signal (for
example, phone-recovery:<run-id>:2). If the child waterfall fails, catch the
error, update the existing message_ref with an error/result card, and offer a
new HITL wait from that same reference. This keeps a provider failure from
leaving a loading card with no usable action. Use a real test identity for the
waterfall; placeholder addresses such as demo@example.com can be rejected by
the provider before the Slack interaction is meaningful.
Blocks for slack_message_with_hitl (Block Kit)
You can provide custom Slack Block Kit blocks to control the message layout. When blocks is provided, it replaces the default section block generated from text. The system always appends:
- A status context block (hourglass / checkmark)
- An actions block with your buttons (injected with routing metadata)
actions blocks in a slack_message_with_hitl call — its
interactive buttons are managed via the buttons field. For a Play that needs
native Block Kit buttons, use slack_wait_for_action
instead; it preserves the whole rich card, returns native action IDs/values,
and re-arms the same message on each call.
When blocks is provided, text is still required — Slack uses it as the notification preview and accessibility fallback.
Example with blocks
Supported block types
Known Block Kit types have field guidance and additive-field passthrough:section, header, divider, context, image, rich_text, actions
(non-HITL only), input, video, table, markdown, file,
context_actions, task_card, and plan. Unknown block types also pass
through. Slack decides whether a block is valid on the selected surface.
See the Block Kit reference for full specifications.
Button schema
Rules:
- 1–5 buttons required.
- Button ids must be unique.
"edit"is a reserved id — useallow_editinstead.- Unknown fields on buttons are rejected (
additionalProperties: false).
What the next step receives
When a human clicks a button, the workflow resumes with this output:selected_option— theidof the button that was clicked.event_payload— the button’semitdata merged with Slack signal metadata (selected_option,final_text,edited,slack_user_id,slack_channel_id, etc). If the button has noemit, event_payload only contains the signal metadata. Merge precedence:emitkeys overwrite signal metadata keys on collision — avoid usingselected_option,final_text,edited,slack_user_id, orslack_channel_idas emit keys.final_text— the message text at the time of the click (may differ from the original if the human used Edit).edited— whether the human modified the draft text before clicking.
selected_option in the next workflow step to decide what to do.
allow_edit
Set"allow_edit": true to add an Edit button that opens a Slack modal where the human can modify the text field. Editing does NOT resume the workflow — the human must still click one of your defined buttons after editing.
Defaults to false. Use it when the text field contains a draft the human should be able to revise (e.g., a draft email, a message template).
post_interaction
Controls the post-click message for legacy workflow waits. Play event waits immediately show a processing state while the Play resumes; the Play can then update and re-arm the same card withmessage_ref:
disable_buttons— remove all buttons from the message after a click (default: true).replace_message— replace the entire message text with this string.replace_blocks— replace the entire message with custom Slack blocks (advanced).
post_interaction.
Timeout and continuation
The newtimeout: null and on_timeout_mode options apply to Play calls through ctx.tools.execute. Legacy workflow blocks retain their existing timeout contract and reject these new options before posting a card.
timeout— Optional deadline. A string duration like"30m","2h", or"7d"keeps its existing meaning, including durations below one minute or above 30 days.nullopts into a 30-day wait. Omitted keeps the artifact’s edition-gated default (24h legacy / 7d current).on_timeout_mode— Explicit"park"keeps the Play paused after the card expires; explicit"continue"expires the card and returnstimed_out: trueandmessage_refso your Play can handle the timeout. Omitted preserves the artifact’s existing timeout policy, which parks by default. Both explicit modes take precedence over legacy settings.timeout_emit— Retained for compatibility and ignored by Play event waits. Timeout results haveevent_payload: null; branch ontimed_out.
on_timeout, timeout_error) retain their existing artifact-specific behavior when on_timeout_mode is omitted. They do not enable continuation in default parked artifacts. Already-armed waits retain their saved timeout policy on replay.
A timeout never selects an approval button. With "continue", the tool call completes and subsequent code runs, so check timed_out before performing approval actions. timeout: null alone does not enable continuation.
Persistent review queues with timeout: null
Set timeout: null for multi-day or persistent review queues where the card should remain active until a human acts (up to the 30-day platform ceiling):
Fallback logic with on_timeout_mode: "continue"
When you need to take action after a timeout (e.g., log a note, send a reminder, escalate), use on_timeout_mode: "continue":
ctx.tools.execute in a Play. In subsequent Play code, branch on the tool response’s timed_out field: handle true as expiry, and only perform approval actions when timed_out is false and selected_option matches the approval button. A completed tool call alone is not proof of human approval.
The message_ref contains the channel and timestamp of the expired card, so you can reference it in follow-up actions (e.g., reply in thread, update the card, post a reminder).
Update the original card after a fallback action
Useslack_update_message with the same Slack connection to replace the expired card with what happened next. After the HITL call returns timed_out: true, perform the fallback action and pass message_ref.channel and message_ref.ts to the update tool:
chat.update with the connection’s existing chat:write scope, so no separate Slack credential is needed. It can only edit messages authored by that bot, and cannot edit ephemeral messages. post_interaction configures button-click handling; use this update tool for custom timeout follow-up text.
Common patterns
Simple confirmation gate (1 button)
Approve / reject with editable draft
Multi-option CRM routing (5 buttons)
if selected_option === "skip" → end; otherwise event_payload.crm tells you which API to call.
Using HITL in a workflow
A Deepline workflow is acommands array. Each command has an alias, a tool, and a payload.
Important — row access differs by step type:
HITL output is stored flat — no
.result wrapper. JS output is wrapped in { result, status, meta }.
Template interpolation in tool payloads uses {{...}} mustache syntax, NOT ${...} JS template literals:
How data flows between steps
- Step 1 posts to Slack with 3 buttons, pauses, resumes when human clicks.
- Step 2 is a
run_javascriptstep. It reads Step 1’s HITL output atrow.qualify.selected_option(flat — no.result). If the human disqualified the lead or it timed out, it returns{ skip: true }. Otherwise it constructs an email draft. - Step 3 is another HITL step. The
textfield uses{{row.draft_email.result.email_body}}(mustache template,.resultbecause it’s reading a JS step).allow_edit: truelets the human revise it. After approval,row.approve_email.final_textcontains the final email body.
Key patterns
Reading prior HITL output:row.<alias>.selected_option gives you the button ID. row.<alias>.event_payload gives you the button’s emit data. row.<alias>.final_text gives you the (possibly edited) text. No .result wrapper.
Reading prior JS output: row.<alias>.result.your_field — JS steps wrap output in { result, status, meta }.
Template interpolation in payloads: Use {{row.<alias>.field}} mustache syntax. For JS outputs: {{row.<alias>.result.field}}. For HITL outputs: {{row.<alias>.selected_option}}.
Branching: Use a run_javascript step between HITL steps to inspect the prior result and decide what to do next. Return a flag like { skip: true } that downstream steps can check.
Passing data forward: You don’t need to stuff lead data into every button’s emit. The workflow engine carries all step outputs in row. Any step can read any prior step’s output via the patterns above.